reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced

Declarations

include/llvm/CodeGen/GlobalISel/MachineIRBuilder.h
  719   MachineInstrBuilder buildLoad(const DstOp &Res, const SrcOp &Addr,

References

lib/CodeGen/GlobalISel/CombinerHelper.cpp
 1126     auto LdVal = MIB.buildLoad(CopyTy, LoadPtr, *LoadMMO);
 1223     LoadVals.push_back(MIB.buildLoad(CopyTy, LoadPtr, *LoadMMO).getReg(0));
lib/CodeGen/GlobalISel/IRTranslator.cpp
  896     MIRBuilder.buildLoad(Regs[i], Addr, *MMO);
lib/CodeGen/GlobalISel/LegalizerHelper.cpp
  803       MIRBuilder.buildLoad(TmpReg, MI.getOperand(1).getReg(), MMO);
  820       MIRBuilder.buildLoad(TmpReg, PtrReg, MMO);
 2082             MIRBuilder.buildLoad(LargeLdReg, PtrReg, *LargeMMO);
 2088         auto SmallLoad = MIRBuilder.buildLoad(SmallLdReg, SmallPtr.getReg(0),
 2098       MIRBuilder.buildLoad(DstReg, PtrReg, MMO);
 2106       MIRBuilder.buildLoad(TmpReg, PtrReg, MMO);
 2919         MIRBuilder.buildLoad(Dst, NewAddrReg, *NewMMO);
lib/Target/AArch64/AArch64CallLowering.cpp
   94     MIRBuilder.buildLoad(ValVReg, Addr, *MMO);
lib/Target/AArch64/AArch64LegalizerInfo.cpp
  715     auto NewLoad = MIRBuilder.buildLoad(NewReg, MI.getOperand(1).getReg(), MMO);
  736   MIRBuilder.buildLoad(
  754   MIRBuilder.buildLoad(
lib/Target/AMDGPU/AMDGPUCallLowering.cpp
  125     MIRBuilder.buildLoad(ValVReg, Addr, *MMO);
  382   B.buildLoad(DstReg, PtrReg, *MMO);
lib/Target/AMDGPU/AMDGPULegalizerInfo.cpp
 1206   B.buildLoad(LoadResult, LoadAddr, *MMO);
 1695     auto Load = B.buildLoad(PtrTy, GOTAddr, *GOTMMO);
 1698     B.buildLoad(DstReg, GOTAddr, *GOTMMO);
lib/Target/ARM/ARMCallLowering.cpp
  334     MIRBuilder.buildLoad(Val, Addr, *MMO);
lib/Target/Mips/MipsCallLowering.cpp
  116     MIRBuilder.buildLoad(Val, Addr, *MMO);
lib/Target/Mips/MipsLegalizerInfo.cpp
  364     MIRBuilder.buildLoad(Tmp, MI.getOperand(2),
lib/Target/X86/X86CallLowering.cpp
  254     MIRBuilder.buildLoad(ValVReg, Addr, *MMO);