reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
421 if (RegInfo->hasReservedSpillSlot(F, Reg, FrameIdx)) { 422 CS.setFrameIdx(FrameIdx); 443 FrameIdx = MFI.CreateStackObject(Size, Align, true); 444 if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx; 444 if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx; 445 if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx; 445 if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx; 448 FrameIdx = MFI.CreateFixedSpillStackObject(Size, FixedSlot->Offset); 451 CS.setFrameIdx(FrameIdx);