reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
336 if (!Spill.Lanes.empty()) 337 return Spill.FullyAllocated; 341 Spill.Lanes.resize(NumLanes, AMDGPU::NoRegister); 349 Spill.FullyAllocated = true; 377 Spill.FullyAllocated = false; 383 Spill.Lanes[I] = *NextSpillReg++; 386 return Spill.FullyAllocated;