reference, declaration → definition definition → references, declarations, derived classes, virtual overrides reference to multiple definitions → definitions unreferenced |
225 const SymbolRef *sym = state->get<DestroyRetVal>(lockR); 227 state = resolvePossiblyDestroyedMutex(state, lockR, sym); 227 state = resolvePossiblyDestroyedMutex(state, lockR, sym); 235 if (const LockState *LState = state->get<LockMap>(lockR)) { 254 ProgramStateRef lockSucc = state; 260 std::tie(lockFail, lockSucc) = state->assume(retVal); 263 std::tie(lockSucc, lockFail) = state->assume(retVal); 273 lockSucc = state->assume(retVal, false); 279 lockSucc = state;