reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473
  474
  475
  476
  477
  478
  479
  480
  481
  482
  483
  484
  485
  486
  487
  488
  489
  490
  491
  492
  493
  494
  495
  496
  497
  498
  499
  500
  501
  502
  503
  504
  505
  506
  507
  508
  509
  510
  511
  512
  513
  514
  515
  516
  517
  518
  519
  520
  521
  522
  523
  524
  525
  526
  527
  528
  529
  530
  531
  532
  533
  534
  535
  536
  537
  538
  539
  540
  541
  542
  543
  544
  545
  546
  547
  548
  549
  550
  551
  552
  553
  554
  555
  556
  557
  558
  559
  560
  561
  562
  563
  564
  565
  566
  567
  568
  569
  570
  571
  572
  573
  574
  575
  576
  577
  578
  579
  580
  581
  582
  583
  584
  585
  586
  587
  588
  589
  590
  591
  592
  593
  594
  595
  596
  597
  598
  599
  600
  601
  602
  603
  604
  605
  606
  607
  608
  609
  610
  611
  612
  613
  614
  615
  616
  617
  618
  619
  620
  621
  622
  623
  624
  625
  626
  627
  628
  629
  630
  631
  632
  633
  634
  635
  636
  637
  638
  639
  640
  641
  642
  643
  644
  645
  646
  647
  648
  649
  650
  651
  652
  653
  654
  655
  656
  657
  658
  659
  660
  661
  662
  663
  664
  665
  666
  667
  668
  669
  670
  671
  672
  673
  674
  675
  676
  677
  678
  679
  680
  681
  682
  683
  684
  685
  686
  687
  688
  689
  690
  691
  692
  693
  694
  695
  696
  697
  698
  699
  700
  701
  702
  703
  704
  705
  706
  707
  708
  709
  710
  711
  712
  713
  714
  715
  716
  717
  718
  719
  720
  721
  722
  723
  724
  725
  726
  727
  728
  729
  730
  731
  732
  733
  734
  735
  736
  737
  738
  739
  740
  741
  742
  743
  744
  745
  746
  747
  748
  749
  750
  751
  752
  753
  754
  755
  756
  757
  758
  759
  760
  761
  762
  763
  764
  765
  766
  767
  768
  769
  770
  771
  772
  773
  774
  775
  776
  777
  778
  779
  780
  781
  782
  783
  784
  785
  786
  787
  788
  789
  790
  791
  792
  793
  794
  795
  796
  797
  798
  799
  800
  801
  802
  803
  804
  805
  806
  807
  808
  809
  810
  811
  812
  813
  814
//===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// The file defines the MachineFrameInfo class.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
#define LLVM_CODEGEN_MACHINEFRAMEINFO_H

#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Alignment.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <vector>

namespace llvm {
class raw_ostream;
class MachineFunction;
class MachineBasicBlock;
class BitVector;
class AllocaInst;

/// The CalleeSavedInfo class tracks the information need to locate where a
/// callee saved register is in the current frame.
/// Callee saved reg can also be saved to a different register rather than
/// on the stack by setting DstReg instead of FrameIdx.
class CalleeSavedInfo {
  unsigned Reg;
  union {
    int FrameIdx;
    unsigned DstReg;
  };
  /// Flag indicating whether the register is actually restored in the epilog.
  /// In most cases, if a register is saved, it is also restored. There are
  /// some situations, though, when this is not the case. For example, the
  /// LR register on ARM is usually saved, but on exit from the function its
  /// saved value may be loaded directly into PC. Since liveness tracking of
  /// physical registers treats callee-saved registers are live outside of
  /// the function, LR would be treated as live-on-exit, even though in these
  /// scenarios it is not. This flag is added to indicate that the saved
  /// register described by this object is not restored in the epilog.
  /// The long-term solution is to model the liveness of callee-saved registers
  /// by implicit uses on the return instructions, however, the required
  /// changes in the ARM backend would be quite extensive.
  bool Restored;
  /// Flag indicating whether the register is spilled to stack or another
  /// register.
  bool SpilledToReg;

public:
  explicit CalleeSavedInfo(unsigned R, int FI = 0)
  : Reg(R), FrameIdx(FI), Restored(true), SpilledToReg(false) {}

  // Accessors.
  unsigned getReg()                        const { return Reg; }
  int getFrameIdx()                        const { return FrameIdx; }
  unsigned getDstReg()                     const { return DstReg; }
  void setFrameIdx(int FI) {
    FrameIdx = FI;
    SpilledToReg = false;
  }
  void setDstReg(unsigned SpillReg) {
    DstReg = SpillReg;
    SpilledToReg = true;
  }
  bool isRestored()                        const { return Restored; }
  void setRestored(bool R)                       { Restored = R; }
  bool isSpilledToReg()                    const { return SpilledToReg; }
};

/// The MachineFrameInfo class represents an abstract stack frame until
/// prolog/epilog code is inserted.  This class is key to allowing stack frame
/// representation optimizations, such as frame pointer elimination.  It also
/// allows more mundane (but still important) optimizations, such as reordering
/// of abstract objects on the stack frame.
///
/// To support this, the class assigns unique integer identifiers to stack
/// objects requested clients.  These identifiers are negative integers for
/// fixed stack objects (such as arguments passed on the stack) or nonnegative
/// for objects that may be reordered.  Instructions which refer to stack
/// objects use a special MO_FrameIndex operand to represent these frame
/// indexes.
///
/// Because this class keeps track of all references to the stack frame, it
/// knows when a variable sized object is allocated on the stack.  This is the
/// sole condition which prevents frame pointer elimination, which is an
/// important optimization on register-poor architectures.  Because original
/// variable sized alloca's in the source program are the only source of
/// variable sized stack objects, it is safe to decide whether there will be
/// any variable sized objects before all stack objects are known (for
/// example, register allocator spill code never needs variable sized
/// objects).
///
/// When prolog/epilog code emission is performed, the final stack frame is
/// built and the machine instructions are modified to refer to the actual
/// stack offsets of the object, eliminating all MO_FrameIndex operands from
/// the program.
///
/// Abstract Stack Frame Information
class MachineFrameInfo {
public:
  /// Stack Smashing Protection (SSP) rules require that vulnerable stack
  /// allocations are located close the stack protector.
  enum SSPLayoutKind {
    SSPLK_None,       ///< Did not trigger a stack protector.  No effect on data
                      ///< layout.
    SSPLK_LargeArray, ///< Array or nested array >= SSP-buffer-size.  Closest
                      ///< to the stack protector.
    SSPLK_SmallArray, ///< Array or nested array < SSP-buffer-size. 2nd closest
                      ///< to the stack protector.
    SSPLK_AddrOf      ///< The address of this allocation is exposed and
                      ///< triggered protection.  3rd closest to the protector.
  };

private:
  // Represent a single object allocated on the stack.
  struct StackObject {
    // The offset of this object from the stack pointer on entry to
    // the function.  This field has no meaning for a variable sized element.
    int64_t SPOffset;

    // The size of this object on the stack. 0 means a variable sized object,
    // ~0ULL means a dead object.
    uint64_t Size;

    // The required alignment of this stack slot.
    Align Alignment;

    // If true, the value of the stack object is set before
    // entering the function and is not modified inside the function. By
    // default, fixed objects are immutable unless marked otherwise.
    bool isImmutable;

    // If true the stack object is used as spill slot. It
    // cannot alias any other memory objects.
    bool isSpillSlot;

    /// If true, this stack slot is used to spill a value (could be deopt
    /// and/or GC related) over a statepoint. We know that the address of the
    /// slot can't alias any LLVM IR value.  This is very similar to a Spill
    /// Slot, but is created by statepoint lowering is SelectionDAG, not the
    /// register allocator.
    bool isStatepointSpillSlot = false;

    /// Identifier for stack memory type analagous to address space. If this is
    /// non-0, the meaning is target defined. Offsets cannot be directly
    /// compared between objects with different stack IDs. The object may not
    /// necessarily reside in the same contiguous memory block as other stack
    /// objects. Objects with differing stack IDs should not be merged or
    /// replaced substituted for each other.
    //
    /// It is assumed a target uses consecutive, increasing stack IDs starting
    /// from 1.
    uint8_t StackID;

    /// If this stack object is originated from an Alloca instruction
    /// this value saves the original IR allocation. Can be NULL.
    const AllocaInst *Alloca;

    // If true, the object was mapped into the local frame
    // block and doesn't need additional handling for allocation beyond that.
    bool PreAllocated = false;

    // If true, an LLVM IR value might point to this object.
    // Normally, spill slots and fixed-offset objects don't alias IR-accessible
    // objects, but there are exceptions (on PowerPC, for example, some byval
    // arguments have ABI-prescribed offsets).
    bool isAliased;

    /// If true, the object has been zero-extended.
    bool isZExt = false;

    /// If true, the object has been zero-extended.
    bool isSExt = false;

    uint8_t SSPLayout;

    StackObject(uint64_t Size, Align Alignment, int64_t SPOffset,
                bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
                bool IsAliased, uint8_t StackID = 0)
        : SPOffset(SPOffset), Size(Size), Alignment(Alignment),
          isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID),
          Alloca(Alloca), isAliased(IsAliased), SSPLayout(SSPLK_None) {}
  };

  /// The alignment of the stack.
  Align StackAlignment;

  /// Can the stack be realigned. This can be false if the target does not
  /// support stack realignment, or if the user asks us not to realign the
  /// stack. In this situation, overaligned allocas are all treated as dynamic
  /// allocations and the target must handle them as part of DYNAMIC_STACKALLOC
  /// lowering. All non-alloca stack objects have their alignment clamped to the
  /// base ABI stack alignment.
  /// FIXME: There is room for improvement in this case, in terms of
  /// grouping overaligned allocas into a "secondary stack frame" and
  /// then only use a single alloca to allocate this frame and only a
  /// single virtual register to access it. Currently, without such an
  /// optimization, each such alloca gets its own dynamic realignment.
  bool StackRealignable;

  /// Whether the function has the \c alignstack attribute.
  bool ForcedRealign;

  /// The list of stack objects allocated.
  std::vector<StackObject> Objects;

  /// This contains the number of fixed objects contained on
  /// the stack.  Because fixed objects are stored at a negative index in the
  /// Objects list, this is also the index to the 0th object in the list.
  unsigned NumFixedObjects = 0;

  /// This boolean keeps track of whether any variable
  /// sized objects have been allocated yet.
  bool HasVarSizedObjects = false;

  /// This boolean keeps track of whether there is a call
  /// to builtin \@llvm.frameaddress.
  bool FrameAddressTaken = false;

  /// This boolean keeps track of whether there is a call
  /// to builtin \@llvm.returnaddress.
  bool ReturnAddressTaken = false;

  /// This boolean keeps track of whether there is a call
  /// to builtin \@llvm.experimental.stackmap.
  bool HasStackMap = false;

  /// This boolean keeps track of whether there is a call
  /// to builtin \@llvm.experimental.patchpoint.
  bool HasPatchPoint = false;

  /// The prolog/epilog code inserter calculates the final stack
  /// offsets for all of the fixed size objects, updating the Objects list
  /// above.  It then updates StackSize to contain the number of bytes that need
  /// to be allocated on entry to the function.
  uint64_t StackSize = 0;

  /// The amount that a frame offset needs to be adjusted to
  /// have the actual offset from the stack/frame pointer.  The exact usage of
  /// this is target-dependent, but it is typically used to adjust between
  /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
  /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
  /// to the distance between the initial SP and the value in FP.  For many
  /// targets, this value is only used when generating debug info (via
  /// TargetRegisterInfo::getFrameIndexReference); when generating code, the
  /// corresponding adjustments are performed directly.
  int OffsetAdjustment = 0;

  /// The prolog/epilog code inserter may process objects that require greater
  /// alignment than the default alignment the target provides.
  /// To handle this, MaxAlignment is set to the maximum alignment
  /// needed by the objects on the current frame.  If this is greater than the
  /// native alignment maintained by the compiler, dynamic alignment code will
  /// be needed.
  ///
  Align MaxAlignment;

  /// Set to true if this function adjusts the stack -- e.g.,
  /// when calling another function. This is only valid during and after
  /// prolog/epilog code insertion.
  bool AdjustsStack = false;

  /// Set to true if this function has any function calls.
  bool HasCalls = false;

  /// The frame index for the stack protector.
  int StackProtectorIdx = -1;

  /// The frame index for the function context. Used for SjLj exceptions.
  int FunctionContextIdx = -1;

  /// This contains the size of the largest call frame if the target uses frame
  /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
  /// class).  This information is important for frame pointer elimination.
  /// It is only valid during and after prolog/epilog code insertion.
  unsigned MaxCallFrameSize = ~0u;

  /// The number of bytes of callee saved registers that the target wants to
  /// report for the current function in the CodeView S_FRAMEPROC record.
  unsigned CVBytesOfCalleeSavedRegisters = 0;

  /// The prolog/epilog code inserter fills in this vector with each
  /// callee saved register saved in either the frame or a different
  /// register.  Beyond its use by the prolog/ epilog code inserter,
  /// this data is used for debug info and exception handling.
  std::vector<CalleeSavedInfo> CSInfo;

  /// Has CSInfo been set yet?
  bool CSIValid = false;

  /// References to frame indices which are mapped
  /// into the local frame allocation block. <FrameIdx, LocalOffset>
  SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;

  /// Size of the pre-allocated local frame block.
  int64_t LocalFrameSize = 0;

  /// Required alignment of the local object blob, which is the strictest
  /// alignment of any object in it.
  Align LocalFrameMaxAlign;

  /// Whether the local object blob needs to be allocated together. If not,
  /// PEI should ignore the isPreAllocated flags on the stack objects and
  /// just allocate them normally.
  bool UseLocalStackAllocationBlock = false;

  /// True if the function dynamically adjusts the stack pointer through some
  /// opaque mechanism like inline assembly or Win32 EH.
  bool HasOpaqueSPAdjustment = false;

  /// True if the function contains operations which will lower down to
  /// instructions which manipulate the stack pointer.
  bool HasCopyImplyingStackAdjustment = false;

  /// True if the function contains a call to the llvm.vastart intrinsic.
  bool HasVAStart = false;

  /// True if this is a varargs function that contains a musttail call.
  bool HasMustTailInVarArgFunc = false;

  /// True if this function contains a tail call. If so immutable objects like
  /// function arguments are no longer so. A tail call *can* override fixed
  /// stack objects like arguments so we can't treat them as immutable.
  bool HasTailCall = false;

  /// Not null, if shrink-wrapping found a better place for the prologue.
  MachineBasicBlock *Save = nullptr;
  /// Not null, if shrink-wrapping found a better place for the epilogue.
  MachineBasicBlock *Restore = nullptr;

public:
  explicit MachineFrameInfo(unsigned StackAlignment, bool StackRealignable,
                            bool ForcedRealign)
      : StackAlignment(assumeAligned(StackAlignment)),
        StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {}

  /// Return true if there are any stack objects in this function.
  bool hasStackObjects() const { return !Objects.empty(); }

  /// This method may be called any time after instruction
  /// selection is complete to determine if the stack frame for this function
  /// contains any variable sized objects.
  bool hasVarSizedObjects() const { return HasVarSizedObjects; }

  /// Return the index for the stack protector object.
  int getStackProtectorIndex() const { return StackProtectorIdx; }
  void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
  bool hasStackProtectorIndex() const { return StackProtectorIdx != -1; }

  /// Return the index for the function context object.
  /// This object is used for SjLj exceptions.
  int getFunctionContextIndex() const { return FunctionContextIdx; }
  void setFunctionContextIndex(int I) { FunctionContextIdx = I; }

  /// This method may be called any time after instruction
  /// selection is complete to determine if there is a call to
  /// \@llvm.frameaddress in this function.
  bool isFrameAddressTaken() const { return FrameAddressTaken; }
  void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }

  /// This method may be called any time after
  /// instruction selection is complete to determine if there is a call to
  /// \@llvm.returnaddress in this function.
  bool isReturnAddressTaken() const { return ReturnAddressTaken; }
  void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }

  /// This method may be called any time after instruction
  /// selection is complete to determine if there is a call to builtin
  /// \@llvm.experimental.stackmap.
  bool hasStackMap() const { return HasStackMap; }
  void setHasStackMap(bool s = true) { HasStackMap = s; }

  /// This method may be called any time after instruction
  /// selection is complete to determine if there is a call to builtin
  /// \@llvm.experimental.patchpoint.
  bool hasPatchPoint() const { return HasPatchPoint; }
  void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }

  /// Return the minimum frame object index.
  int getObjectIndexBegin() const { return -NumFixedObjects; }

  /// Return one past the maximum frame object index.
  int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }

  /// Return the number of fixed objects.
  unsigned getNumFixedObjects() const { return NumFixedObjects; }

  /// Return the number of objects.
  unsigned getNumObjects() const { return Objects.size(); }

  /// Map a frame index into the local object block
  void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
    LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
    Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
  }

  /// Get the local offset mapping for a for an object.
  std::pair<int, int64_t> getLocalFrameObjectMap(int i) const {
    assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
            "Invalid local object reference!");
    return LocalFrameObjects[i];
  }

  /// Return the number of objects allocated into the local object block.
  int64_t getLocalFrameObjectCount() const { return LocalFrameObjects.size(); }

  /// Set the size of the local object blob.
  void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }

  /// Get the size of the local object blob.
  int64_t getLocalFrameSize() const { return LocalFrameSize; }

  /// Required alignment of the local object blob,
  /// which is the strictest alignment of any object in it.
  void setLocalFrameMaxAlign(Align Alignment) {
    LocalFrameMaxAlign = Alignment;
  }

  /// Return the required alignment of the local object blob.
  Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }

  /// Get whether the local allocation blob should be allocated together or
  /// let PEI allocate the locals in it directly.
  bool getUseLocalStackAllocationBlock() const {
    return UseLocalStackAllocationBlock;
  }

  /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
  /// should be allocated together or let PEI allocate the locals in it
  /// directly.
  void setUseLocalStackAllocationBlock(bool v) {
    UseLocalStackAllocationBlock = v;
  }

  /// Return true if the object was pre-allocated into the local block.
  bool isObjectPreAllocated(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
  }

  /// Return the size of the specified object.
  int64_t getObjectSize(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].Size;
  }

  /// Change the size of the specified stack object.
  void setObjectSize(int ObjectIdx, int64_t Size) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].Size = Size;
  }

  /// Return the alignment of the specified stack object.
  unsigned getObjectAlignment(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx + NumFixedObjects].Alignment.value();
  }

  /// setObjectAlignment - Change the alignment of the specified stack object.
  void setObjectAlignment(int ObjectIdx, unsigned Align) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx + NumFixedObjects].Alignment = assumeAligned(Align);

    // Only ensure max alignment for the default stack.
    if (getStackID(ObjectIdx) == 0)
      ensureMaxAlignment(Align);
  }

  /// Return the underlying Alloca of the specified
  /// stack object if it exists. Returns 0 if none exists.
  const AllocaInst* getObjectAllocation(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].Alloca;
  }

  /// Return the assigned stack offset of the specified object
  /// from the incoming stack pointer.
  int64_t getObjectOffset(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    assert(!isDeadObjectIndex(ObjectIdx) &&
           "Getting frame offset for a dead object?");
    return Objects[ObjectIdx+NumFixedObjects].SPOffset;
  }

  bool isObjectZExt(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isZExt;
  }

  void setObjectZExt(int ObjectIdx, bool IsZExt) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].isZExt = IsZExt;
  }

  bool isObjectSExt(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isSExt;
  }

  void setObjectSExt(int ObjectIdx, bool IsSExt) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].isSExt = IsSExt;
  }

  /// Set the stack frame offset of the specified object. The
  /// offset is relative to the stack pointer on entry to the function.
  void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    assert(!isDeadObjectIndex(ObjectIdx) &&
           "Setting frame offset for a dead object?");
    Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
  }

  SSPLayoutKind getObjectSSPLayout(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return (SSPLayoutKind)Objects[ObjectIdx+NumFixedObjects].SSPLayout;
  }

  void setObjectSSPLayout(int ObjectIdx, SSPLayoutKind Kind) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    assert(!isDeadObjectIndex(ObjectIdx) &&
           "Setting SSP layout for a dead object?");
    Objects[ObjectIdx+NumFixedObjects].SSPLayout = Kind;
  }

  /// Return the number of bytes that must be allocated to hold
  /// all of the fixed size frame objects.  This is only valid after
  /// Prolog/Epilog code insertion has finalized the stack frame layout.
  uint64_t getStackSize() const { return StackSize; }

  /// Set the size of the stack.
  void setStackSize(uint64_t Size) { StackSize = Size; }

  /// Estimate and return the size of the stack frame.
  unsigned estimateStackSize(const MachineFunction &MF) const;

  /// Return the correction for frame offsets.
  int getOffsetAdjustment() const { return OffsetAdjustment; }

  /// Set the correction for frame offsets.
  void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }

  /// Return the alignment in bytes that this function must be aligned to,
  /// which is greater than the default stack alignment provided by the target.
  unsigned getMaxAlignment() const { return MaxAlignment.value(); }

  /// Make sure the function is at least Align bytes aligned.
  void ensureMaxAlignment(Align Alignment);
  /// FIXME: Remove this once transition to Align is over.
  inline void ensureMaxAlignment(unsigned Align) {
    ensureMaxAlignment(assumeAligned(Align));
  }

  /// Return true if this function adjusts the stack -- e.g.,
  /// when calling another function. This is only valid during and after
  /// prolog/epilog code insertion.
  bool adjustsStack() const { return AdjustsStack; }
  void setAdjustsStack(bool V) { AdjustsStack = V; }

  /// Return true if the current function has any function calls.
  bool hasCalls() const { return HasCalls; }
  void setHasCalls(bool V) { HasCalls = V; }

  /// Returns true if the function contains opaque dynamic stack adjustments.
  bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
  void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }

  /// Returns true if the function contains operations which will lower down to
  /// instructions which manipulate the stack pointer.
  bool hasCopyImplyingStackAdjustment() const {
    return HasCopyImplyingStackAdjustment;
  }
  void setHasCopyImplyingStackAdjustment(bool B) {
    HasCopyImplyingStackAdjustment = B;
  }

  /// Returns true if the function calls the llvm.va_start intrinsic.
  bool hasVAStart() const { return HasVAStart; }
  void setHasVAStart(bool B) { HasVAStart = B; }

  /// Returns true if the function is variadic and contains a musttail call.
  bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
  void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }

  /// Returns true if the function contains a tail call.
  bool hasTailCall() const { return HasTailCall; }
  void setHasTailCall() { HasTailCall = true; }

  /// Computes the maximum size of a callframe and the AdjustsStack property.
  /// This only works for targets defining
  /// TargetInstrInfo::getCallFrameSetupOpcode(), getCallFrameDestroyOpcode(),
  /// and getFrameSize().
  /// This is usually computed by the prologue epilogue inserter but some
  /// targets may call this to compute it earlier.
  void computeMaxCallFrameSize(const MachineFunction &MF);

  /// Return the maximum size of a call frame that must be
  /// allocated for an outgoing function call.  This is only available if
  /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
  /// then only during or after prolog/epilog code insertion.
  ///
  unsigned getMaxCallFrameSize() const {
    // TODO: Enable this assert when targets are fixed.
    //assert(isMaxCallFrameSizeComputed() && "MaxCallFrameSize not computed yet");
    if (!isMaxCallFrameSizeComputed())
      return 0;
    return MaxCallFrameSize;
  }
  bool isMaxCallFrameSizeComputed() const {
    return MaxCallFrameSize != ~0u;
  }
  void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }

  /// Returns how many bytes of callee-saved registers the target pushed in the
  /// prologue. Only used for debug info.
  unsigned getCVBytesOfCalleeSavedRegisters() const {
    return CVBytesOfCalleeSavedRegisters;
  }
  void setCVBytesOfCalleeSavedRegisters(unsigned S) {
    CVBytesOfCalleeSavedRegisters = S;
  }

  /// Create a new object at a fixed location on the stack.
  /// All fixed objects should be created before other objects are created for
  /// efficiency. By default, fixed objects are not pointed to by LLVM IR
  /// values. This returns an index with a negative value.
  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable,
                        bool isAliased = false);

  /// Create a spill slot at a fixed location on the stack.
  /// Returns an index with a negative value.
  int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
                                  bool IsImmutable = false);

  /// Returns true if the specified index corresponds to a fixed stack object.
  bool isFixedObjectIndex(int ObjectIdx) const {
    return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
  }

  /// Returns true if the specified index corresponds
  /// to an object that might be pointed to by an LLVM IR value.
  bool isAliasedObjectIndex(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isAliased;
  }

  /// Returns true if the specified index corresponds to an immutable object.
  bool isImmutableObjectIndex(int ObjectIdx) const {
    // Tail calling functions can clobber their function arguments.
    if (HasTailCall)
      return false;
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isImmutable;
  }

  /// Marks the immutability of an object.
  void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
  }

  /// Returns true if the specified index corresponds to a spill slot.
  bool isSpillSlotObjectIndex(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
  }

  bool isStatepointSpillSlotObjectIndex(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot;
  }

  /// \see StackID
  uint8_t getStackID(int ObjectIdx) const {
    return Objects[ObjectIdx+NumFixedObjects].StackID;
  }

  /// \see StackID
  void setStackID(int ObjectIdx, uint8_t ID) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].StackID = ID;
    // If ID > 0, MaxAlignment may now be overly conservative.
    // If ID == 0, MaxAlignment will need to be updated separately.
  }

  /// Returns true if the specified index corresponds to a dead object.
  bool isDeadObjectIndex(int ObjectIdx) const {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
  }

  /// Returns true if the specified index corresponds to a variable sized
  /// object.
  bool isVariableSizedObjectIndex(int ObjectIdx) const {
    assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    return Objects[ObjectIdx + NumFixedObjects].Size == 0;
  }

  void markAsStatepointSpillSlotObjectIndex(int ObjectIdx) {
    assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
           "Invalid Object Idx!");
    Objects[ObjectIdx+NumFixedObjects].isStatepointSpillSlot = true;
    assert(isStatepointSpillSlotObjectIndex(ObjectIdx) && "inconsistent");
  }

  /// Create a new statically sized stack object, returning
  /// a nonnegative identifier to represent it.
  int CreateStackObject(uint64_t Size, Align Alignment, bool isSpillSlot,
                        const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
  /// FIXME: Remove this function when transition to Align is over.
  inline int CreateStackObject(uint64_t Size, unsigned Alignment,
                               bool isSpillSlot,
                               const AllocaInst *Alloca = nullptr,
                               uint8_t ID = 0) {
    return CreateStackObject(Size, assumeAligned(Alignment), isSpillSlot,
                             Alloca, ID);
  }

  /// Create a new statically sized stack object that represents a spill slot,
  /// returning a nonnegative identifier to represent it.
  int CreateSpillStackObject(uint64_t Size, Align Alignment);
  /// FIXME: Remove this function when transition to Align is over.
  inline int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
    return CreateSpillStackObject(Size, assumeAligned(Alignment));
  }

  /// Remove or mark dead a statically sized stack object.
  void RemoveStackObject(int ObjectIdx) {
    // Mark it dead.
    Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
  }

  /// Notify the MachineFrameInfo object that a variable sized object has been
  /// created.  This must be created whenever a variable sized object is
  /// created, whether or not the index returned is actually used.
  int CreateVariableSizedObject(Align Alignment, const AllocaInst *Alloca);
  /// FIXME: Remove this function when transition to Align is over.
  int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca) {
    return CreateVariableSizedObject(assumeAligned(Alignment), Alloca);
  }

  /// Returns a reference to call saved info vector for the current function.
  const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
    return CSInfo;
  }
  /// \copydoc getCalleeSavedInfo()
  std::vector<CalleeSavedInfo> &getCalleeSavedInfo() { return CSInfo; }

  /// Used by prolog/epilog inserter to set the function's callee saved
  /// information.
  void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
    CSInfo = CSI;
  }

  /// Has the callee saved info been calculated yet?
  bool isCalleeSavedInfoValid() const { return CSIValid; }

  void setCalleeSavedInfoValid(bool v) { CSIValid = v; }

  MachineBasicBlock *getSavePoint() const { return Save; }
  void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
  MachineBasicBlock *getRestorePoint() const { return Restore; }
  void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }

  /// Return a set of physical registers that are pristine.
  ///
  /// Pristine registers hold a value that is useless to the current function,
  /// but that must be preserved - they are callee saved registers that are not
  /// saved.
  ///
  /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
  /// method always returns an empty set.
  BitVector getPristineRegs(const MachineFunction &MF) const;

  /// Used by the MachineFunction printer to print information about
  /// stack objects. Implemented in MachineFunction.cpp.
  void print(const MachineFunction &MF, raw_ostream &OS) const;

  /// dump - Print the function to stderr.
  void dump(const MachineFunction &MF) const;
};

} // End llvm namespace

#endif