reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
//===-- PPCCallingConv.h - --------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#include "PPCRegisterInfo.h"
#include "PPCCallingConv.h"
#include "PPCSubtarget.h"
#include "PPCCCState.h"
using namespace llvm;

inline bool CC_PPC_AnyReg_Error(unsigned &, MVT &, MVT &,
                                CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
                                CCState &) {
  llvm_unreachable("The AnyReg calling convention is only supported by the " \
                   "stackmap and patchpoint intrinsics.");
  // gracefully fallback to PPC C calling convention on Release builds.
  return false;
}

static bool CC_PPC32_SVR4_Custom_Dummy(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
                                       CCValAssign::LocInfo &LocInfo,
                                       ISD::ArgFlagsTy &ArgFlags,
                                       CCState &State) {
  return true;
}

static bool CC_PPC32_SVR4_Custom_AlignArgRegs(unsigned &ValNo, MVT &ValVT,
                                              MVT &LocVT,
                                              CCValAssign::LocInfo &LocInfo,
                                              ISD::ArgFlagsTy &ArgFlags,
                                              CCState &State) {
  static const MCPhysReg ArgRegs[] = {
    PPC::R3, PPC::R4, PPC::R5, PPC::R6,
    PPC::R7, PPC::R8, PPC::R9, PPC::R10,
  };
  const unsigned NumArgRegs = array_lengthof(ArgRegs);

  unsigned RegNum = State.getFirstUnallocated(ArgRegs);

  // Skip one register if the first unallocated register has an even register
  // number and there are still argument registers available which have not been
  // allocated yet. RegNum is actually an index into ArgRegs, which means we
  // need to skip a register if RegNum is odd.
  if (RegNum != NumArgRegs && RegNum % 2 == 1) {
    State.AllocateReg(ArgRegs[RegNum]);
  }

  // Always return false here, as this function only makes sure that the first
  // unallocated register has an odd register number and does not actually
  // allocate a register for the current argument.
  return false;
}

static bool CC_PPC32_SVR4_Custom_SkipLastArgRegsPPCF128(
    unsigned &ValNo, MVT &ValVT, MVT &LocVT, CCValAssign::LocInfo &LocInfo,
    ISD::ArgFlagsTy &ArgFlags, CCState &State) {
  static const MCPhysReg ArgRegs[] = {
    PPC::R3, PPC::R4, PPC::R5, PPC::R6,
    PPC::R7, PPC::R8, PPC::R9, PPC::R10,
  };
  const unsigned NumArgRegs = array_lengthof(ArgRegs);

  unsigned RegNum = State.getFirstUnallocated(ArgRegs);
  int RegsLeft = NumArgRegs - RegNum;

  // Skip if there is not enough registers left for long double type (4 gpr regs
  // in soft float mode) and put long double argument on the stack.
  if (RegNum != NumArgRegs && RegsLeft < 4) {
    for (int i = 0; i < RegsLeft; i++) {
      State.AllocateReg(ArgRegs[RegNum + i]);
    }
  }

  return false;
}

static bool CC_PPC32_SVR4_Custom_AlignFPArgRegs(unsigned &ValNo, MVT &ValVT,
                                                MVT &LocVT,
                                                CCValAssign::LocInfo &LocInfo,
                                                ISD::ArgFlagsTy &ArgFlags,
                                                CCState &State) {
  static const MCPhysReg ArgRegs[] = {
    PPC::F1, PPC::F2, PPC::F3, PPC::F4, PPC::F5, PPC::F6, PPC::F7,
    PPC::F8
  };

  const unsigned NumArgRegs = array_lengthof(ArgRegs);

  unsigned RegNum = State.getFirstUnallocated(ArgRegs);

  // If there is only one Floating-point register left we need to put both f64
  // values of a split ppc_fp128 value on the stack.
  if (RegNum != NumArgRegs && ArgRegs[RegNum] == PPC::F8) {
    State.AllocateReg(ArgRegs[RegNum]);
  }

  // Always return false here, as this function only makes sure that the two f64
  // values a ppc_fp128 value is split into are both passed in registers or both
  // passed on the stack and does not actually allocate a register for the
  // current argument.
  return false;
}

// Split F64 arguments into two 32-bit consecutive registers.
static bool CC_PPC32_SPE_CustomSplitFP64(unsigned &ValNo, MVT &ValVT,
                                        MVT &LocVT,
                                        CCValAssign::LocInfo &LocInfo,
                                        ISD::ArgFlagsTy &ArgFlags,
                                        CCState &State) {
  static const MCPhysReg HiRegList[] = { PPC::R3, PPC::R5, PPC::R7, PPC::R9 };
  static const MCPhysReg LoRegList[] = { PPC::R4, PPC::R6, PPC::R8, PPC::R10 };

  // Try to get the first register.
  unsigned Reg = State.AllocateReg(HiRegList);
  if (!Reg)
    return false;

  unsigned i;
  for (i = 0; i < sizeof(HiRegList) / sizeof(HiRegList[0]); ++i)
    if (HiRegList[i] == Reg)
      break;

  unsigned T = State.AllocateReg(LoRegList[i]);
  (void)T;
  assert(T == LoRegList[i] && "Could not allocate register");

  State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
  State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, LoRegList[i],
                                         LocVT, LocInfo));
  return true;
}

// Same as above, but for return values, so only allocate for R3 and R4
static bool CC_PPC32_SPE_RetF64(unsigned &ValNo, MVT &ValVT,
                               MVT &LocVT,
                               CCValAssign::LocInfo &LocInfo,
                               ISD::ArgFlagsTy &ArgFlags,
                               CCState &State) {
  static const MCPhysReg HiRegList[] = { PPC::R3 };
  static const MCPhysReg LoRegList[] = { PPC::R4 };

  // Try to get the first register.
  unsigned Reg = State.AllocateReg(HiRegList, LoRegList);
  if (!Reg)
    return false;

  unsigned i;
  for (i = 0; i < sizeof(HiRegList) / sizeof(HiRegList[0]); ++i)
    if (HiRegList[i] == Reg)
      break;

  State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, Reg, LocVT, LocInfo));
  State.addLoc(CCValAssign::getCustomReg(ValNo, ValVT, LoRegList[i],
                                         LocVT, LocInfo));
  return true;
}

#include "PPCGenCallingConv.inc"